Here I describe some of the concepts that shaped the T3D design, and the implementation advantages gained by its architecture.
Progress Log
As I worked on T3D, I broke the progress into a set of steps, not unlike the builds or revisions used in the industry at large. (At the time, I didn't have access to a source control tool based on atomic revisions, so I did it by hand.) After completing each step I took a snapshot of the source tree, and annotated it with a general commentary of what I changed and what problems were still ahead; this is a (somewhat edited) compilation of the commentaries, with occasional links to rendered images. Unfortunately, this version of the log cuts off perhaps halfway through the history, and I have not taken the time to find the missing logs and merge them in.
Send Mail
Anything sent to this address will get to me, marked as being in reference to the T3D engine.